2008년 5월 25일 일요일

5월 21,23일 Summary

•history of and surveillance today
•review of the capture model
•definition of privacy
–private versus public
•civil versus economic
–capture
–efficient connections versus resistances
–on the virtue of inefficiencies
•Lessig on monitoring and search
–example: monitoring on the web
–example: search on the web
•Gandy on data mining

2008년 5월 17일 토요일

5월 14,16일 Summary

Media as estensious or prostheses

ratio of the senses

democratic, liberal politics

2008년 5월 10일 토요일

5월둘째주summary

Today's Focus
  • what’s in a game engine?
  • game “mods”
  • two issues to consider from film theory

What's in a game engine?

- There are many things in a game engine. For example graphics, physics, A.I in a game engine.

- graphics(visual), physics(other player, effects), A.I.(how to game, coding, the enemy)

What is the "mods"?

- Modification(Mod) is used in fps games, rpg games, and so on. Mod can be entirely new games in themselves and partial conversions (total conversions) .

Two issues to consider from film theory .

  1. Identification - A player have identification for relate to the characters and action on the screen .
  2. Space - Player can play same game at different place. Plays see or do in game space.

Finish...

These days so many people play the game. There are various games. I don't like game, but my major connected with game. So this class give me instructive lesson.

2008년 5월 3일 토요일

5월첫째주 Summary

•intro Modern Times by Charlie Chaplin
•CSCW: computer-supported cooperative work
•Winograd and Flores
–the language/action perspective of work
–a diagram of a conversation for action

•key-point:
every digital media technology has an architecture using diagrams to compare physical architectures with digital architectures
•Agre
–the surveillance model
–architectures of surveillance
–the capture model & its relation to Winograd and Flores